What we have
| Surface | MAU Jun | MAU Jul | Uniques / wk | Games / wk | Installs |
|---|---|---|---|---|---|
| iOS app | 1,191 | 2,820 | 1,073 | 4,934 | 4,155 |
| Mobile web | 207,751 | 26,663 | 1,537 | 482 | — |
| Desktop web | 1,591 | 805 | 232 | 466 | — |
| Android app | 303 | 207 | 52 | 197 | 492 |
Weekly columns = Jul 13–19, the last full week with all four surfaces open (web gated + Android unlisted since, during a review window). iOS: 2.4× monthly growth and 81% of all games played. June's mobile-web reach was a paid campaign — high traffic, low intent.
Retention · Apple App Store Connect
Apple's own daily-retention curve, days 1 through 23. After the first week it flattens in the mid-to-high 30s and holds there for more than three weeks — essentially no decay.
Apple App Store Connect · Daily Retention · opt-in devices · cohort average · full day-by-day matrix ->
Cohorts & depth · our data
How to read it: each row is a group of users by the week they first opened the app.
wk 1 = the share of that group still active 7+ days later; wk 2 = 14+ days; and so on.
Higher = stickier. Brighter cell = higher retention. "·" = week hasn't elapsed yet.
low high
Where they play
4,105 iOS · 492 Android. iOS is the growth engine; Android is a small, currently-unpublished channel.
Current daily
Roughly double the pre-campaign organic install floor, held for a week-plus.